55 lines
1.8 KiB
C
55 lines
1.8 KiB
C
/**
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* NOTICE
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*
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* Copyright 2020 Tile Inc. All Rights Reserved.
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* All code or other information included in the accompanying files ("Tile Source Material")
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* is PROPRIETARY information of Tile Inc. ("Tile") and access and use of the Tile Source Material
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* is subject to these terms. The Tile Source Material may only be used for demonstration purposes,
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* and may not be otherwise distributed or made available to others, including for commercial purposes.
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* Without limiting the foregoing , you understand and agree that no production use
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* of the Tile Source Material is allowed without a Tile ID properly obtained under a separate
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* agreement with Tile.
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* You also understand and agree that Tile may terminate the limited rights granted under these terms
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* at any time in its discretion.
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* All Tile Source Material is provided AS-IS without warranty of any kind.
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* Tile does not warrant that the Tile Source Material will be error-free or fit for your purposes.
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* Tile will not be liable for any damages resulting from your use of or inability to use
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* the Tile Source Material.
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*
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* Support: firmware_support@tile.com
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*/
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/** @file tile_random_driver.h
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** @brief Tile Random Bytes Generation. Provides TileLib an interface to generate random numbers.
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*/
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#ifndef TILE_RANDOM_DRIVER_H_
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#define TILE_RANDOM_DRIVER_H_
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#include <stdint.h>
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/**
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* Tile random number driver
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*/
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struct tile_random_driver
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{
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/**
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* Generate random bytes.
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*
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* @param[out] dst Buffer to write random bytes to.
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* @param[in] length Number of random bytes to generate.
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*
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* @return See @ref TILE_ERROR_CODES.
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*/
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int (*random_bytes)(uint8_t *dst, uint8_t length);
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};
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/**
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* Register the Tile random driver.
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*/
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int tile_random_register(struct tile_random_driver *driver);
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#endif
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