#ifndef GAMESERVER_H #define GAMESERVER_H #include #include #include #include #include "equipmentLib/tcpequipment.h" #include "XYComFunc_global.h" #include "commonStruct.h" //游戏服务器类,等待游戏连入,进行握手,等待游戏就绪,向游戏发送数据 class XYCOMFUNC_EXPORT GameServer : public TcpEquipment { Q_OBJECT public: GameServer(); Q_INVOKABLE void sendValue(int value); Q_INVOKABLE bool IsReady(); Q_INVOKABLE void sendLevel(GameLevel level); Q_INVOKABLE void sendLevel(int level); Q_INVOKABLE void sendStart(); Q_INVOKABLE void sendPause(); Q_INVOKABLE void sendContinue(); Q_INVOKABLE void sendStop(); private: void dealRev(QString strIP,int iPort,QByteArray buffer) override; void sendStatus(GameStatus status); signals: void gameStartReceived(QString strIP,int iPort); void gameStopReceived(QString strIP,int iPort); void gameLevelSet(int iLevel); void gameScoreReceived(int iScore); public slots: private: bool isReady; const QString readyCheckString="XYYLGameReady"; const QString gameStartString="XYYLGameStart"; const QString gameStopString="XYYLGameStop"; const QString gamePauseString="XYYLGamePause"; const QString gameContinueString="XYYLGameContinue"; const QString gameLevelHard="XYYLLevelHard"; const QString gameLevelMiddle="XYYLLevelMiddle"; const QString gameLevelEasy="XYYLLevelEasy"; const QString gameScore="XYYLGameScore"; }; #endif // GAMESERVER_H