#include "gamecontainer.h" #include "ui_gamecontainer.h" #include #include #include #include "dataformate.h" #include #include #include GameContainer::GameContainer(QWidget *parent) : QWidget(parent), ui(new Ui::GameContainer), process(nullptr) { ui->setupUi(this); initProcess(); } GameContainer::~GameContainer() { if(process) delete process; delete ui; } void GameContainer::initProcess() { process = new QProcess(); connect(process,&QProcess::errorOccurred,[=](QProcess::ProcessError error){qDebug()<::of(&QProcess::finished),[this] (int exitCode,QProcess::ExitStatus exitStatus){ m_exitCode = exitCode; m_exitStatus = exitStatus; qDebug()<<"m_exitCode"<start(path); // Sleep(10); // WId hwnd = 0; // do{ // QEventLoop loop; // //1ms之后退出 // QTimer::singleShot(1,&loop,SLOT(quit())); // hwnd = (WId)FindWindow(L"UnityWndClass",L"DuoRenQiChe2"); // }while(hwnd == 0); // m_window = QWindow::fromWinId(hwnd); // QWidget *container = createWindowContainer(m_window,this); // QHBoxLayout *hLayout = new QHBoxLayout(this); // hLayout->setMargin(0); // hLayout->addWidget(container); // this->setLayout(hLayout); }