#include "quitgamedialog.h" #include "ui_quitgamedialog.h" #include QuitGameDialog::QuitGameDialog(QWidget *parent) : QDialog(parent), ui(new Ui::QuitGameDialog), m_result(0) { ui->setupUi(this); this->setWindowFlags(Qt::FramelessWindowHint); //设置无边框 setAttribute(Qt::WA_TranslucentBackground,true); } QuitGameDialog::~QuitGameDialog() { delete ui; } int QuitGameDialog::getResult() { return m_result; } void QuitGameDialog::on_cancel_Btn_clicked() { m_result = 0; this->close(); } void QuitGameDialog::on_confirm_Btn_clicked() { m_result = 1; this->close(); } void QuitGameDialog::paintEvent(QPaintEvent *event) { Q_UNUSED(event) QPainter painter(this); painter.fillRect(rect(),QColor(0,0,0,100)); } void QuitGameDialog::changeEvent(QEvent* event) { switch (event->type()) { case QEvent::LanguageChange: ui->retranslateUi(this); break; default: QWidget::changeEvent(event); break; } }