#include "tcpclientequipment.h" TcpClientEquipment::TcpClientEquipment(QObject *parent) : QObject(parent) { this->flag=false; } void TcpClientEquipment::setInfo(QString strIP, int iPort) { this->ip=strIP; this->port=iPort; } void TcpClientEquipment::connect2Server() { this->mClient=new QTcpSocket(this); connect(mClient,&QTcpSocket::readyRead,this,&TcpClientEquipment::onDataReceived); this->mClient->connectToHost(QHostAddress(ip),port,QTcpSocket::ReadWrite); this->flag=true; } void TcpClientEquipment::connect2Server(QString strIP, int iPort) { setInfo(strIP,iPort); this->mClient=new QTcpSocket(this); connect(mClient,&QTcpSocket::readyRead,this,&TcpClientEquipment::onDataReceived); this->mClient->connectToHost(QHostAddress(ip),port,QTcpSocket::ReadWrite); this->flag=true; } bool TcpClientEquipment::getState() { return this->flag; } bool TcpClientEquipment::sendMsg(QByteArray buffer) { if(this->flag){ int iResult = this->mClient->write(buffer); if(iResult==-1){ return false; } else { return true; } } else { return false; } } bool TcpClientEquipment::sendMsg(QString buffer) { return this->sendMsg(buffer.toUtf8()); } void TcpClientEquipment::reconnect2Server() { disconnect2Server(); connect2Server(); } void TcpClientEquipment::disconnect2Server() { if(this->flag){ mClient->close(); mClient->deleteLater(); mClient=nullptr; } } void TcpClientEquipment::onDataReceived() { QByteArray revBuffer=this->mClient->readAll(); dateReceived(revBuffer); }