阻抗弹窗

This commit is contained in:
zxj
2024-11-29 17:47:45 +08:00
parent d5f31c8108
commit 4ce8544582
997 changed files with 255048 additions and 1110 deletions

View File

@@ -767,7 +767,7 @@ void GameDisplayPage::slotSetBicycleParam(ST_BicycleParam st_setBicycleParam)
void GameDisplayPage::getEmergecyState(ST_DeviceParam &st_deviceParam)
{
#if 1 //触发急停(必须放在痉挛前,原因暂时未找到)
//qDebug() <<"急停状态:"<<st_deviceParam.emergencyState;
qDebug() <<"急停状态:"<<st_deviceParam.emergencyState;
if( 1 == st_deviceParam.emergencyState)
{

View File

@@ -72,7 +72,7 @@ void BCIManager::initTrain()
m_st_bicycleParam.switchDirectonTime = 0; //换向时间默认10
m_st_bicycleParam.phaseValue = 0; //协同相位值
m_st_bicycleParam.direction = 1; //方向正向
m_st_bicycleParam.speed = 10; //速度 10
m_st_bicycleParam.speed = 20; //速度 10
m_st_bicycleParam.resistance = 0; //阻力 Nm 0~20挡
m_st_bicycleParam.spasmType = 0; //默认逆向
}
@@ -142,7 +142,8 @@ void BCIManager::startTrain(int Part, int Time)
{
m_st_bicycleParam.trainMode = 4;
}
else {
else
{
m_st_bicycleParam.trainMode = 0;
}