UpLowLimp/ZBD_IIIDL_S_Project/Src/PopDialog/machinestartdialog.cpp

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2024-11-25 17:15:44 +08:00
#include "machinestartdialog.h"
#include "ui_machinestartdialog.h"
#include "ccommunicateapi.h"
#include <QPainter>
MachineStartDialog::MachineStartDialog(QWidget *parent) :
QDialog(parent),
ui(new Ui::MachineStartDialog)
{
ui->setupUi(this);
this->setWindowFlags(Qt::FramelessWindowHint); //设置无边框
this->setAttribute(Qt::WA_TranslucentBackground,true);
}
MachineStartDialog::~MachineStartDialog()
{
delete ui;
}
void MachineStartDialog::on_cancel_Btn_clicked()
{
m_result = 0;
CCommunicateAPI::getInstance()->sendRealTimeParam(YIJIAN_SHANGJI,0);
this->close();
}
int MachineStartDialog::getResult()
{
return m_result;
}
void MachineStartDialog::paintEvent(QPaintEvent *event)
{
Q_UNUSED(event)
QPainter painter(this);
painter.fillRect(rect(),QColor(0,0,0,100));
}
void MachineStartDialog::changeEvent(QEvent* event)
{
switch (event->type())
{
case QEvent::LanguageChange:
ui->retranslateUi(this);
break;
default:
QWidget::changeEvent(event);
break;
}
}
void MachineStartDialog::on_confirm_Btn_pressed()
{
int tempCmd = 1; //1调节脚
CCommunicateAPI::getInstance()->sendRealTimeParam(YIJIAN_SHANGJI,tempCmd);
// 毫秒级别qDebug()<<QDateTime::currentTime();
// 案例及时毫秒一次,按钮连续触发属性
}
void MachineStartDialog::on_UpLimbOnClick_Btn_pressed()
{
int tempCmd = 2; //单上肢发送2调节手
CCommunicateAPI::getInstance()->sendRealTimeParam(YIJIAN_SHANGJI,tempCmd);
}
void MachineStartDialog::showEvent(QShowEvent *event)
{
Q_UNUSED(event);
ui->cancel_Btn->move(170,410);
ui->UpLimbOnClick_Btn->setVisible(true); //单上肢
ui->UpLimbOnClick_Btn->move(350,410); //单上肢
ui->confirm_Btn->setVisible(true); //单下肢
ui->confirm_Btn->move(540,410); //单下肢
#ifdef ONLYUPLIMP
ui->cancel_Btn->move(210,410);
ui->UpLimbOnClick_Btn->move(470,410); //单上肢
ui->confirm_Btn->setVisible(false); //单下肢
ui->UpLimbOnClick_Btn->setVisible(true);
#endif
//单下肢
#ifdef ONLYDOWNLIMP
ui->cancel_Btn->move(210,410);
ui->confirm_Btn->move(470,410); //单下肢
ui->UpLimbOnClick_Btn->setVisible(false); //单上肢
ui->confirm_Btn->setVisible(true); //单下肢
#endif
}