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2024-11-25 17:15:44 +08:00
#ifndef GAMEDISPLAYPAGE_H
#define GAMEDISPLAYPAGE_H
#include <QWidget>
#include <QLabel>
#include <QTimer>
#include "dataformate.h"
#include "dbforrmate.h"
#include "spasmtipsdialog.h"
#include <QUdpSocket>
#include "trainreport.h"
#include "quitgamedialog.h"
#include "emergencystopdialog.h"
#include "trainreporttwotwo.h"
#include "trainreportthreetwo.h"
#include "trainreporttwothree.h"
#include "sounddialog.h"
#include "quitbyspeeddialog.h"
class QPropertyAnimation;
namespace Ui {
class GameDisplayPage;
}
class GameDisplayPage : public QWidget
{
Q_OBJECT
public:
explicit GameDisplayPage(QWidget *parent = nullptr);
~GameDisplayPage();
//设置当前用户
void setUser(const ST_PatientMsg&);
//表头显示
void setTitle();
/****设置训练部位****
* @int type 0- 1- 2-
* ***/
void setTrainPart(int type);
//根据参数填充实时数据
void setSlaveParam(ST_DeviceParam& st_deviceParam);
//根据界面的参数设置模式
void setTrainMode(int8_t mode);
//设置主被动切换的模式(实时填充)
void setActivePassiveSwitchMode(int8_t mode);
//在未开始游戏,处理急停状态
void getEmergecyState(ST_DeviceParam& st_deviceParam);
/****填充设置参数***
*@int direction 0- 1-
****/
void fillSetParam(int updown,int speed,int resistance,int direction);
//设置脉搏血氧
void setPulseOxygen(const ST_PulseOxygen&);
//设置中部参数
void setCenterParam(int left,int right,int length);
/***********通信相关************/
/*****设置速度***
* @int speed
* @qint8 type 0- 1-
* ******/
void setTrainSpeed(int speed = 1,qint8 type = 0);
/******设置阻力****
* @int force
* @qint8 type 0- 1-
* ********/
void setTrainFore(int force,qint8 type = 0);
/******设置方向****
* @qint8 direction 1- 0-
* @qint8 type 0- 1-
* ********/
void setTrainDirection(qint8 direction = 1,qint8 type = 1);
/******设置Fes开关****
* @qint8 channel 0-A 1-B
* @bool ok false- true-
* ********/
void switchFes(qint8 channel,bool ok);
void initGameSocket();
//设置速度使能状态
void setSpeedState(bool);
//设置阻力使能状态
void setForceState(bool);
//连续按住改变速度
void pressedAdjustSpeed();
//连续按住阻力
void pressAdjustForce();
//设置方向是能
void setDirectionState(bool);
protected:
void paintEvent(QPaintEvent *event);
void showEvent(QShowEvent *event);
virtual void changeEvent(QEvent* event);
private slots:
void on_start_Btn_clicked();
void open_Btn_clicked();
void close_Btn_clicked();
void on_upSpeedMinus_Btn_clicked();
void on_upSpeedPlus_Btn_clicked();
void on_upForceMinus_Btn_clicked();
void on_upForcePlus_Btn_clicked();
void on_forward_Btn_clicked();
void on_backward_Btn_clicked();
void on_stop_Btn_clicked();
void on_pause_Btn_clicked();
void on_switchAFes_Btn_clicked();
//填充电刺激参数
void slotSetChannelAData(int *data,int size);
void slotSetChannelBData(int *data,int size);
//踏车设置参数
void slotSetBicycleParam(ST_BicycleParam st_setBicycleParam);
//接收下位机数据
void slotReceiveData(QByteArray);
void slotHeartTimer();
void slotCountDownTimer();
void slotStopTraining();
//游戏数据接收
void slotReceiveGameData();
void slotBackClicked();
void on_switchFes_Btn_clicked();
void on_sound_Button_clicked();
void on_upSpeedPlus_Btn_pressed();
void on_upSpeedMinus_Btn_pressed();
void on_upSpeedPlus_Btn_released();
void on_upSpeedMinus_Btn_released();
void on_upForcePlus_Btn_pressed();
void on_upForceMinus_Btn_pressed();
void on_upForcePlus_Btn_released();
void on_upForceMinus_Btn_released();
void slotSpeedDialogClosed();
//模拟数据
void slotSimulateData();
signals:
/******游戏状态*****
*@int8_t state 1- 0-
***/
void signalGameStateChanged(int8_t state);
private:
//解析游戏数据
void parseGameMsg(QByteArray jsonArray);
//给游戏发送实时数据
void sendGameControlParam(ST_GameControlParam);
//停止游戏指令
void sendStopCmd();
//开始游戏
void startGameCmd();
//暂停游戏
void pauseGameCmd();
void sendStopCmdThreeTimes();
//计算结果数据
void calculateResultData();
void initButton();
//退出训练
void quitTrain();
//模式提示
void changeModeTips(QString str);
//根据模式切换按钮状态
void switchButtonState(int8_t);
void setbackBtVisible(bool isShow);
//给电刺激发送实时参数
void sendRealTimeFesParam(ST_FESRealTimeParam);
void testTipsDialog();
protected:
virtual void mouseDoubleClickEvent(QMouseEvent *event);
private:
Ui::GameDisplayPage *ui;
QPropertyAnimation *m_leftAnimation,*m_rightAnimation;
bool m_openState;
QList<QLabel*> m_channelAList,m_channelBList;
int upDirection; //上肢旋转方向 1-正 0-逆
int downDirection; //下肢旋转方向 1-正 0-逆
int8_t m_bodyPart; //训练部位 0-上肢 1-下肢 2-上下肢
SpasmTipsDialog *m_spasmTipsDialog;
QTimer *heartTimer;
QTimer *countDownTimer; //倒计时
QTimer *paramPressTimer; //持续按主速度参数,改变值
QTimer *paramPressForceTimer; //持续按主阻力参数,改变值
ST_BicycleParam m_st_bicycleParam; //启动参数
int m_startNum; //倒计时初始值
int m_spasmTimes; //痉挛次数
QUdpSocket *m_gameSocket;
ST_TrainReport st_trainReport; //训练报告数据
ST_PatientMsg st_patientMsg; //患者信息
int8_t m_currentMode; //当前模式
int8_t m_AP_mode; //切换主被动的模式
QList<QPair<int,int>> balanceList;//左右平衡
QList<uint8_t> resistentList; //阻力集合
QList<uint8_t> speedList; //速度集合
TrainReport *m_reportDialog; //正常报告3行3图的报告
TrainReportTwoTwo *m_trainReportTwoTwo; //2行2图的报告
TrainReportTwoThree *m_trainReportTwoThree; //2行3图的报告
TrainReportThreeTwo *m_trainReportThreeTwo; //3行2图的报告
QuitGameDialog *m_quitDialog;
EmergencyStopDialog *m_emergencyDialog;
int8_t gameState; // 游戏训练状态 0-未开始 1-其他1开始2暂停
int heartCount; //心跳次数,用于检测通信
E_TRAINSTATE E_gameState;
int8_t m_currentDirection; //当前方向
int8_t m_gameRebackState; //游戏反馈的状态
QString m_tipStr;
long m_switchTimes;
int m_currentSpeed; //当前速度
bool m_decreasingSpeed,m_increasingSpeed; //判断连续按住速度是增还是减少
bool m_decreasingForce,m_increasingForce; //判断连续按住阻力是增还是减少
SoundDialog *m_soundDialog;
QuitBySpeedDialog *m_quitBySpeedDialog; // 速度退出提醒
};
#endif // GAMEDISPLAYPAGE_H