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2024-11-25 17:15:44 +08:00
#ifndef CMAINWINDOW_H
#define CMAINWINDOW_H
#include <QWidget>
#include "dataformate.h"
#include "loginwidget.h"
//#include "fessetting.h"
#include "gamedisplaypage.h"
#include <QProcess>
#include <QWindow>
#include "loginwidget.h"
class QProcess;
namespace Ui {
class CMainWindow;
}
class CMainWindow : public QWidget
{
Q_OBJECT
public:
explicit CMainWindow(QWidget *parent = nullptr);
~CMainWindow();
public slots:
void slotSwitchPage(E_PAGENAME);
void slot_Timerout();
protected:
void showEvent(QShowEvent *event);
virtual void changeEvent(QEvent* event);
signals:
void signalShowCompleted();
private slots:
void slotCurrentUserChanged();
void startGame_Btn_clicked();
void slotGameStateChanged(int8_t state);
void closeWindow();
void slotGrabWindow();
private:
void switchPage(E_PAGENAME);
void startGame(QString path);
private:
Ui::CMainWindow *ui;
LoginWidget *loginDialog;
// QProcess *process;
int m_exitCode;
QProcess::ExitStatus m_exitStatus;
QWindow *m_window;
GameDisplayPage *m_gameDisplayPage;
QProcess* m_Process;
QWidget *container;
QDialog *gamedialog;
QTimer *grabWindowTimer;
LoginWidget *m_loginWidget;
};
#endif // CMAINWINDOW_H